Campaign tavern & channels
Per-campaign spaces with The Table, OOC, Lore, Loot, and Session Plans channels.
- Realtime messages and presence via Supabase.
- Shared auth with dndcards.com — one grimoire, one party.
Changelog
Release notes for the table — new conjures, sharper dice, and a growing marketing home for the product.
June 2026
dnd.chat launches as the gameplay-first table for campaigns already living in DND Cards.
Per-campaign spaces with The Table, OOC, Lore, Loot, and Session Plans channels.
Auditable rolls land in roll_events and broadcast to the channel.
/summon pulls campaign cards from DND Cards into chat embeds.
Inline encounter tracker and scheduled sessions with email reminders.
Players never receive secret statblock fields (AC, HP, CR, etc.) from the API — DMs get full stats and can toggle player preview.
Optional 3D dice animation on rolls, Web Audio cues for nat 20/1, and subtle chat VFX — all respect prefers-reduced-motion.
Optimistic message send with retry, whisper member picker, and @mention autocomplete.
Reply in thread with previews, emoji reactions, and realtime updates.
Phone-at-the-table layout, OG images, guides, and ecosystem cross-links.
Public beta framing, Pro/credits roadmap docs, and /features/vote with live Supabase tallies.
Pins, edit/delete, search, typing indicators, character-bound rolls, Grimoire card embeds, HP badges, and combat phase UI.
Full public pages for features, pricing, changelog, SEO, and ecosystem story.