Roadmap

What we're conjuring next

Gameplay-first, then ecosystem depth. Vote at /features/vote — see PRODUCT.md for the full internal plan.

Recently shipped

  • Beta program framing + /features/vote
  • Monetization stubs (Free / Pro / credits)
  • DM Mode — server-filtered statblocks for players
  • 3D dice + dice tray + SFX/VFX + ElevenLabs prebaked on CDN
  • Optimistic send, whisper picker, @mentions, threads, reactions
  • Pins, edit/delete, message search, typing indicators
  • Character-bound rolls, Grimoire card embeds, item icons (CDN)
  • Token avatars + HP badges during encounters
  • Combat phase (round + turn), attack intent suggestions
  • Onboarding tour, empty states, theme sync, image resize
  • Invite links, availability poll stub, session scheduling guide
  • OG images, JSON-LD, SEO guides, Discord mirror env

Next up (weeks)

  • Full auto attack math from sheets + target cards
  • Initiative ↔ character sheet HP sync
  • Message list virtualization
  • Dual-card cinema wired to /summon?versus=
  • DM narrating presence state

Combat intelligence & spectacle

High-drama combat UX — documented now, shipping after character-bound rolls and VTT deep links are solid.

  • Auto attack math from sheets + target cards
  • Dual-card encounter UI with spell VFX
  • Scene Q&A (range, reach) — VTT or narrative mode
  • HP tracking sync & dynamic name badges
  • Color commentary on crits (template + optional LLM)

Ecosystem & AI

  • Item iconography in loot channel
  • Autopilot DM from PDF modules (Pro + credits)
  • Omnipresent DM AI suggestions (optional, tier 3)

On the horizon (months)

  • Voice at the table
  • Discord bridge
  • Previously on…
  • Maps & tokens in chat
  • Combat intelligence & spectacle
  • Autopilot DM (PDF modules)
  • Community feature voting

Gather the party

Shape the roadmap

One vote per feature — tell us what your table needs most.