Roadmap
What we're conjuring next
Gameplay-first, then ecosystem depth. Vote at /features/vote — see PRODUCT.md for the full internal plan.
Recently shipped
- Beta program framing + /features/vote
- Monetization stubs (Free / Pro / credits)
- DM Mode — server-filtered statblocks for players
- 3D dice + dice tray + SFX/VFX + ElevenLabs prebaked on CDN
- Optimistic send, whisper picker, @mentions, threads, reactions
- Pins, edit/delete, message search, typing indicators
- Character-bound rolls, Grimoire card embeds, item icons (CDN)
- Token avatars + HP badges during encounters
- Combat phase (round + turn), attack intent suggestions
- Onboarding tour, empty states, theme sync, image resize
- Invite links, availability poll stub, session scheduling guide
- OG images, JSON-LD, SEO guides, Discord mirror env
Next up (weeks)
- Full auto attack math from sheets + target cards
- Initiative ↔ character sheet HP sync
- Message list virtualization
- Dual-card cinema wired to /summon?versus=
- DM narrating presence state
Combat intelligence & spectacle
High-drama combat UX — documented now, shipping after character-bound rolls and VTT deep links are solid.
- Auto attack math from sheets + target cards
- Dual-card encounter UI with spell VFX
- Scene Q&A (range, reach) — VTT or narrative mode
- HP tracking sync & dynamic name badges
- Color commentary on crits (template + optional LLM)
Ecosystem & AI
- Item iconography in loot channel
- Autopilot DM from PDF modules (Pro + credits)
- Omnipresent DM AI suggestions (optional, tier 3)
On the horizon (months)
- Voice at the table
- Discord bridge
- Previously on…
- Maps & tokens in chat
- Combat intelligence & spectacle
- Autopilot DM (PDF modules)
- Community feature voting
Gather the party
Shape the roadmap
One vote per feature — tell us what your table needs most.